Regarding editions, all I know is that you don't want to play 6th (the newest). There is a very similar thread in the 'other ttrpg's' subforum () (which is where some other shadowrun related threads live as well), so let me just copy my response there, as its mostly relevant here as well: it's all about making the rules work - and that's absolutely possible, just as long as everyone knows it takes some work to make it work. The Matrix rules work fine-ish, but mix poorly with magic and/or combat. Magic trumps all things, not by design, but just because mundanes are quite literally not designed to have any defence against mana spells. Parts of them work well - combat is fine, magic is fine - but they don't work well together. You can have irish faeries next to native indian shamans next to corporate cyber assasins next to stone faced g-men from shadowy agencies no one has ever heard of. It has very deep roots (as in, so deep that they draw their sustenance from Earthdawn, which is the fantasy equivalent), wide scope - it has tons of factions and corporations, tribes and nations, all that jazz. There are two things that it's really important to know about Shadowrun:įor worldbuilding, it's the best cyberpunk game out there - bar none. So, I wondered, does this fine subforum have any advice for running Shadowrun? Any good seeds for adventures? Any way to ease the player who hasn't played this system before into things? (look someone loves their old 4th ed books and someone else kickstarted 5th but I don't know if he will actually be able to play so I might be worrying about nothing.) My current plans are: have a session 0, where I find out what balance of magic to technology and killer to stealth the party will have and whether they will have a PC Face or a shared NPC temp agency style of contact and whether we are using 4th or 5th edition or a mix of both if the numbers are close enough. (Dad introduced me to roleplaying games in AD&D, but has never played naught but medieval fantasy.) But, still, I am new to DMing GMing this system, and one player will be new to the system entirely. My games devolve into a series of gigs anyways because that's what's easy for me. Also the pages are out of order as I fixed that when I transferred it to PDF format.I was DMing a D&D game, but after a hiatus looks like I am running Shadowrun. Looks messed up when you view it but should be fine after download. So I leave them here for anyone to use/edit as they please. They aren't perfect as I made the mistake of making them with a word processor instead of proper document design tool but my group likes them and they've served us well. They were much better, but not quite what I was looking for, so I've made my own version. I found a set of sheets made by a creator called Jhaiisiin (You can easily find their version by searching for character sheets with their name). First thing I noticed when I started playing Shadowrun 5e is that the basic character sheets are a bit lacking. "Watch your back, shoot straight, conserve ammo, and never, ever, cut a deal with a dragon." Living Community (Where you can play online) Subreddits For that please check out /r/ShadowrunReturns for help. Sadly our nova hot community isn't the best place to discuss the mechanics discussion or troubleshooting the video games. Mostly the pen and paper role playing game, but also the deck building card game, video games, and literature of Shadowrun. Discussion is primarily aimed at exploring narratives found in the Sixth World. Here at /r/Shadowrun we talk shop about all things in the shadows.
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